Friday, October 6, 2017

Expectations, plus be aware of the competition

So looking back at last class, there was lot of good work, but many of you didn't put enough work into the concept.

As this is a piece you'll be working on for the rest of the term, this is critical time to really focus on the concept. This is your chance, as an animator, to develop and nurture your own idea.

Anyone can grab a rig, get some dialogue, do a close up of the face and copy reference footage. Copying a good performance isn't easy, any more than doing a drawing from a photograph is.  The problem is...you can do the best job possible, and the end result will be, "hey, great job matching that".

But that isn't why you're taking advanced animation, and this is the tricky part of animation...much of the time, you are front loading your big ideas, then spending a LOT of time refining them.

Ultimately, something you put on a reel is a piece of entertainment. If it isn't entertaining people, then it's a missed opportunity.






Also look at the great shorts from Gobelins

Animation Mentor Student Showcase 2016 | 3D Animation Reel from Animation Mentor on Vimeo.
AnimSchool Animation Student Showcase 2016 from AnimSchool on Vimeo.

Friday, September 22, 2017

Module 3

Module 3  (what we're doing today)

As a reminder, you can always look at the tabs above to see the assignments due each week with clarification. If these are not clear, email/contact me!

Due Today
First pass blocking/animation.
One more week on this to finalize it.

Next Week.
Hand in your final animation. You can continue to work on this after the due date for additional credit, but the official due date is next week.

The Pitch.
For the next two weeks, we're pitching our story ideas to the class.
(Look at the pitch tab for detailed instructions)

This is really important, and it may seem weird that we aren't really animating for two weeks, but if this part isn't really solid, the next 10 weeks will be an unmitigated disaster!

I'll attempt to pitch something to you to give you an idea of how (not) to do it.