- Timed posing exercise
- Review rough lip synch animations
- Lecture/demo - the story pitch
- Lecture/demo - blocking/planning around story beats.
So we're on the first assignment - the 3 week lip synch (see the tab to the right)
For this module, we're working a little bit backwards compared to the way an animator usually works, that is, detailing the face and then creating the performance. But why is this bad, one might ask?
It's not all bad, as you can get the feel for the dialogue, but what you miss is how the character reads in the camera.
Today we're going to look at character blocking and how KEY and GOLDEN pose are used to create timing and performance. This is different than blocking for pantomime, as you already have beats and moments locked in.
Today we're going to look at character blocking and how KEY and GOLDEN pose are used to create timing and performance. This is different than blocking for pantomime, as you already have beats and moments locked in.
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