- Listen to the soundclip, write down the sounds.
- Pull the sound into the timeline of maya (make the preferences/sound show the top half of the waveform only and under timeline, make 2x height)
- middle mouse drag through the audio - write down the frame numbers of the shapes a little before they happen. Write notes on the strength of the sound. This is a guideline. Review the 'x-sheet' you've generated to see if there are too many sounds too close together.
- Optional...draw a line over the typed up line of dialogue to show Intensity of volume. Can also write notes like (soft, mushy A sound)
- Using mostly the jaw, time out the audio, referring to your notes, but not being too slavish to them.
- Rough it in, then review it 30F at a time, looking for when the mouth has too many shapes.
- Things that general improve the mouth
- how fast does it open? Too poppy, but hitting at the right time? Start it earlier.
- Is the mouth constantly in motion? If so, hold on some shapes (like Mm)
- does it seem like it's opening and shutting too much? Maybe the sound trails off into a half opened sound, not a hard shut.
Friday, September 8, 2017
Week 1 - Review - Roughing in the jaw
Just to sum up my workflow in laying in the jaw/rough mouth shapes.
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